Fear Effect (Excellent Condition!) , vendido en Agosto 2010, ¡Por 1.99 GBP!
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Seller assumes all responsibility for this listing.Item specifics - Video GamesPlatform: Sony PlayStationCondition: UsedGenre: --Format: PAL (UK Standard) -- This auction is for Fear Effect for the PlayStation One. Here is a summary of the condition of the item:Case : Very good condition. Minor wear marks.Disc : Excellent condition. Almost like new.Manual : Excellent condition. Almost like new.The item will be posted by Royal Mail Recorded Delivery so it can be tracked and it will be insured.Product Overview:
Eidos' latest PlayStation adventure game blends cinematic elements of media like Blade Runner, The Killer, and Aeon Flux, with gameplay devices of titles such as Resident Evil and Heart of Darkness, yet somehow manages to come off as a wholly original experience. In Fear Effect, you play as one of three mercenaries attempting to retrieve the daughter of a powerful Chinese businessman who has disappeared into the mysterious Shan Xi Protectorate. Your intentions are far from heroic; your goal is to reach her before her father's men do, so you can make a bundle of money by providing her safe return.
The game's environments are similar to the prerendered scenes of Resident Evil but with FMV footage streaming or looping in the background, giving each scene a bustling urban look. The game also controls much like RE; however, the characters can run and shoot at the same time (and when they hold a gun in each hand, John Woo style, they can fire at multiple targets). You actually play as each of the three characters (covert operative Hana Tsu-Vachel, general all-around mercenary Royce Glas, and Australian toughman/explosives expert Jakob "Deke" Decourt) throughout the course of the game, as the story changes to focus on events happening around them. This happens quite often, in fact, and you might find yourself acting as two different people over the course of one save point to the next. The game's title is a reference to its adrenaline meter, which is like a health meter though with a few differences. If you've taken fire or been clawed by a creature, your heart rate will increase and your meter will turn red. If you defeat a horde of enemies in a blazing gunfight, sneak up and take out a guard quietly, or solve a puzzle, you'll gain an adrenaline reward, and the meter will return to normal. It isn't totally clear in a given situation what you should do to bring the "fear effect" back down, but the stress provides a nicely heightened sense of anxiety during play.
Eidos' latest PlayStation adventure game blends cinematic elements of media like Blade Runner, The Killer, and Aeon Flux, with gameplay devices of titles such as Resident Evil and Heart of Darkness, yet somehow manages to come off as a wholly original experience. In Fear Effect, you play as one of three mercenaries attempting to retrieve the daughter of a powerful Chinese businessman who has disappeared into the mysterious Shan Xi Protectorate. Your intentions are far from heroic; your goal is to reach her before her father's men do, so you can make a bundle of money by providing her safe return.
The game's environments are similar to the prerendered scenes of Resident Evil but with FMV footage streaming or looping in the background, giving each scene a bustling urban look. The game also controls much like RE; however, the characters can run and shoot at the same time (and when they hold a gun in each hand, John Woo style, they can fire at multiple targets). You actually play as each of the three characters (covert operative Hana Tsu-Vachel, general all-around mercenary Royce Glas, and Australian toughman/explosives expert Jakob "Deke" Decourt) throughout the course of the game, as the story changes to focus on events happening around them. This happens quite often, in fact, and you might find yourself acting as two different people over the course of one save point to the next. The game's title is a reference to its adrenaline meter, which is like a health meter though with a few differences. If you've taken fire or been clawed by a creature, your heart rate will increase and your meter will turn red. If you defeat a horde of enemies in a blazing gunfight, sneak up and take out a guard quietly, or solve a puzzle, you'll gain an adrenaline reward, and the meter will return to normal. It isn't totally clear in a given situation what you should do to bring the "fear effect" back down, but the stress provides a nicely heightened sense of anxiety during play.
Read more: http://uk.gamespot.com/ps/adventure/feareffect/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review